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Map Decompiler

Looking for map decompiler? Get direct access to map decompiler through official links provided below.

Last updated at November 25th, 2020

Follow these steps:

  • Step 1. Go to map decompiler page via official link below.
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  • Step 3. If you still can't access map decompiler then see Troublshooting options here.

Decompiling Maps - Valve Developer Community

https://developer.valvesoftware.com/wiki/Decompiling_Maps

Tools. EntSpy (used to view and edit the entities of a BSP without recompiling); BSPSource (open source map decompiler for Source engine maps, based on VMEX); VMEX (decompiler for Source engine maps); MapFool (helps porting HL1 maps to Source); xwad (command-line tool to convert texture formats); Tools for the HL1-engine: Crafty; BSP2MAP; WinBSPC; BSP Viewer

Status : Online

WinBSPC | Valve Developer Union

https://valvedev.info/tools/winbspc/

WinBSPC is a graphical Quake and GoldSrc map decompiler. It takes a compiled BSP file and converts it back to a MAP for use in a level editor. To use it, run the program and locate your map using the "Convert..." option in the file menu. WinBPSC after opening the program

Status : Online

BSPSource | Valve Developer Union

https://valvedev.info/tools/bspsource/

BSPSource is a Java-based graphical map decompiler for all Source games, up to Dota 2. It converts a compiled BSP into an editable VMF file for you to use in Hammer. It's based off of the earlier, now obsolete, VMEX. To run it, run bspsrc.bat and drop BSPs into the box, then click "Decompile". BSPSource

Status : Online

[Tool] Map decompiler - Utilities and Resources - Crate ...

https://forums.crateentertainment.com/t/tool-map-decompiler/32307

I’ve made a map decompiler for Grim Dawn. Currently I can’t decompile the Minimaps images for the map, but all other files works very well! The map images where changes from 24 bit tga to 32 bit tga and p0a’s tool just assumes the format when making the smaller versions of those images that are embeded in the wrl file that the editor uses ...

Status : Online

Decompiling Maps - YouTube

https://www.youtube.com/watch?v=NpBYdmlTsPk

Here are the two links... 1) VMEX http://steamreview.org/external/vdc/vmex098g.zip 2) GCFSCAPE http://tinyurl.com/cf4vg Make sure that you download the newes...

Status : Online

Decompiling GoldSrc Maps. [Counter-Strike 1.6] [Tutorials]

https://gamebanana.com/tuts/10761

MAP options :- best match texturing - The decompiler tries to match the textures of your original map as much as possible. no brush merging - During decompiling by default, brushes are merged to minimize file space. This option disables that option. no liquids - No liquid textures are decompiled for the map. !

Status : Online

The Official QuArK website - Download Tools

http://quark.sourceforge.net/download_tools.php

VMEX: VMEX is a simple map decompiler for Half-Life 2 Source engine maps (i.e., for HL2, HL2DM, CS:S, and DoD:S). Entspy: Entspy is a program that lets you view and edit the entity properties of a compiled BSP map file (for Source Engine games such as HL2, CS:S and VtMB). VMTMak0r-Eng.exe: H-L2 vmt flag setting program-English version

Status : Online

BSP Map Compiler download | SourceForge.net

https://sourceforge.net/projects/rmapc/

Download BSP Map Compiler for free. rmapc is an efficient free map compiler for games using BSP files. Although influenced by id Software's quake map compiler, rmapc is developed from scratch and does not reuse code with similar utilities.

Status : Online

BSP Decompiler - Return to Castle Wolfenstein Mods, Maps ...

https://www.gamefront.com/games/return-to-castle-wolfenstein/file/bsp-decompiler

Run DeBSP.EXE and [Browse] for the BSP file you wish to decompile (It can decompile any quake engine map (Wolfenstein, Quake 1 & 2 & 3, Kingpin and Half-life) except SOF maps :(). Once you have picked the file you wish to decompile press the [Decompile] button and a MAP file will be created in the same folder as the BSP and with the same name.

Status : Online

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